Iray Uber Shader: One more time! by DOrdiales, literature
Literature
Iray Uber Shader: One more time!
Warning! This tutorial is not intended to cover each of the shader's properties. That's what the original product documentation is for. It only intends to facilitate, as far as possible, its understanding. Bear in mind, that it's also a personal way of seeing it. Thanks to my wife (and Google's translator), for helping me with my lousy English!
1. Definitions
Face / Polygon: area delimited by edges and vertices. A face is coplanar, when all its edges and vertices are on the same plane. We denominate normal to the vector that is perpendicular to a coplanar face.
Geometry / Object: set of faces that build a figure or volume (e.g. Genesis). So
Just a note to let the few watchers I have know I'm still alive. Work has been crazy busy so I haven't had time to do any more learning in iRay. I have been adding to my runtime when I have a chance. Work should start to slow down soon and I'll be back to failing at 3D lol. Have a good day all.